A Game of Strategic Intelligence
Citadel
Fifteen waves. One emerald keep. An adversary that studies your every choice and shifts its host to undo your strategy. Build, upgrade, and adapt — or fall to the siege.
Adaptive AI
The siege director observes your towers and bends each wave's composition against your preferred tactics.
Four Disciplines
Archers, cannons, frost spires, and arcane obelisks — each with three tiers of mastery.
No Two Battles
Hand-tuned waves layered with a director that punishes monoculture defenses.