CITADEL
The Codex
Every battle is decided before the first arrow flies. Study your tools, know your foes, and place with intent.
The Four Disciplines
Archer Tower
Fast, single target
Tier 1
50g
dmg 12
rng 140
Tier 2
70g
dmg 22
rng 160
Tier 3
110g
dmg 42
rng 180
Cannon
Slow splash damage
Tier 1
110g
dmg 32
rng 130
Tier 2
140g
dmg 55
rng 150
Tier 3
200g
dmg 95
rng 170
Frost Spire
Slows enemies in radius
Tier 1
80g
dmg 0
rng 120
Tier 2
110g
dmg 0
rng 140
Tier 3
160g
dmg 0
rng 160
Arcane Obelisk
Pierces armor
Tier 1
160g
dmg 70
rng 170
Tier 2
200g
dmg 120
rng 190
Tier 3
280g
dmg 200
rng 210
Bestiary
Scout
HP 40 · Speed 110 · Armor 0 · Bounty 6g
Soldier
HP 110 · Speed 75 · Armor 2 · Bounty 10g
Brute
HP 380 · Speed 45 · Armor 8 · Bounty 22g
Wraith
HP 160 · Speed 95 · Armor 0 · Bounty 16g · Frost-immune
Principles
- · Diversify. The siege director watches your tower mix and sends counters.
- · Layer your spires. A Frost slow stretches every archer's effective DPS.
- · Brutes wear armor — only the Arcane Obelisk pierces it cleanly.
- · Wraiths ignore the cold. Plan damage that does not depend on slows.
- · Upgrade before you sprawl. Two strong towers outperform four weak ones.